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Luma

Interaction Design Embodied Interaction Installation Design

2024

An immersive installation that lets people re-live a travel memory inside a personal dome, by translating its colour palette into light and ambient sound.

Luma — personal dome installation

What if a photo could make you relive the memory of a place you visited on a journey?

The problem

Travel memories are deeply sensory — the quality of light in a particular afternoon, the colour palette of a city you loved. Yet when we try to share them, we reach for photos that show the place but rarely convey how it felt to be there.

For the Embodied Interaction Studio at Politecnico di Milano, the brief asked us to design an embodied experience — physical, sensory, in space — not just a screen-based one. So we set out to close the gap between a place and the feeling of it.

The idea

Luma is a personal dome installation, an umbrella, that translates a travel photo into light and ambient sound. Colours extracted from the user's photo become a calm, meditative space unique to that memory. Photos become palettes, not pictures: preserving the feeling of a place rather than its record.

The umbrella was experienced in a room with the sound of rain and a looping rain video projected on the walls, to deepen the contemplative atmosphere of the moment.

In shared settings, two domes can approach each other and "contaminate" one another's colour fields — turning private memory into something visible and shared.

My role

I contributed to the initial concept and was hands-on during the build of the physical installation. My main individual lead was the user testing — I planned both rounds, facilitated the sessions, and synthesised the insights that drove our iterations.

Tools

  • Figma
  • Arduino Uno & ESP32
  • Accelerometer & proximity sensor
  • Umbrella, LED strips, cotton lining

The process

We took a Research through Design approach: experimenting with future practices through objects that might be. The driving question was how feelings experienced while travelling could be recalled through colour, inside a personal and meditative space.

The first prototype used an Arduino Uno with a powerbank for portability, an accelerometer to detect twisting, a proximity sensor to detect a second umbrella, and LED strips running along the inside as the main visual interface.

First umbrella prototype First umbrella prototype — alternate view First prototype in use

The outcome

We ran two rounds of user testing, using each to identify problems, iterate, and retest.

Round 1 — 8 users. The results were instructive. People didn't naturally understand the twirling gesture, and many stood still rather than moving through the space. The two-umbrella interaction was unclear without something guiding users toward it.

Round 2 — 16 users. To address what we found, we upgraded to an ESP32 board for better proximity detection, added longer cables, lined the inside of the umbrella with cotton to diffuse the LEDs, and introduced a physical path guiding users toward the centre, where the shared interaction happens. The testing was conducted in Politecnico di Milano's Edme Lab.

Updated prototype — LED setup Updated prototype — cotton lining with LEDs

We redesigned the interaction into three clear moments, each building on the previous:

01

Opening the umbrella

White instructional LEDs pulse when the umbrella opens, then begin rotating around the rim — prompting the user to twirl.

Opening the umbrella — instructional LEDs
02

Twirling the umbrella

After the twirl, the LEDs display the colours extracted from the user's uploaded travel image — one colour per spoke, spinning continuously.

Twirling the umbrella — colours spin
03

Approaching another umbrella

When two umbrellas approach, a proximity alert triggers — the personal colours blend and contaminate each other's LED patterns.

Approaching another umbrella — colour contamination

The final installation, in use:

User holding umbrella under cotton lining User in the installation room with umbrella User looking at umbrella with coloured LEDs

Reflection

Luma is one of the projects I enjoyed the most, because the design problem was fundamentally about feeling rather than function. There's no right or wrong way to experience a memory — which made the design challenge harder, and more interesting, than a typical UX brief.

Running the user testing was where I learned the most. The first round quickly revealed that the interaction wasn't as intuitive as we assumed. What I found valuable wasn't just discovering the problems — it was realising how differently people experience the same interaction.

The second round, after integrating a clearer path and the right atmosphere, confirmed that context and atmosphere matter as much as the interaction itself. Setting shapes meaning. That's a lesson that applies far beyond installation design.

Credits

Course: Embodied Interaction Studio (MSc in Digital & Interaction Design, Politecnico di Milano)
Professors: Fiammetta Costa, Carlo Emilio Standoli
Team: Camila Contreras, Francesco Scaramuzzi, Alessandra Sgariglia, Sara Sorrentino, Andrea Villarreal

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