Overview
What if the ecosystem could ask for help — and we could actually respond? Nexus starts from a simple but unsettling observation: the natural world communicates constantly, in chemical languages we can't perceive. Climate change is making those signals more urgent. But we're not listening, partly because we don't know how.
Nexus is an interactive installation set in the year 2150, imagining a future where humans and non-human entities have learned to communicate through chemistry. A visitor kneels before the device, breathes into it, and donates their biological chemicals to a collective effort to fight rising temperatures — initiated by bacteria, translated by AI, completed by mammals.
I was central to the concept and idea generation phase. On the technical side, Duru and I led the TouchDesigner and Arduino work. I also took the lead on writing the visitor narrative — translating a complex speculative idea into something immediate and accessible.
- TouchDesigner
- Arduino
- Figma
- Illustrator / Photoshop
- Premiere Pro
- Claude LLM
Science and Technology Studies · Italy, 2025
Design Process
The project followed a research-through-design approach, moving between field observation, speculative roleplay, AI-assisted ideation, and physical prototyping. The graph below maps the full arc from first encounter with the forest to final installation.
Research
We started with field research, visiting La Goccia forest, trying to notice and attune to the entities of that natural environment through pictures and sketches.
From this field trip we identified five core entities for our project:
Role Playing
To understand the connections within these entities, we did role playing where each designer embodied one entity and asked each other questions to better understand their points of view.
I communicate by stealing, but also by giving back to the community and supporting the environment I live in.
We communicate with electrical impulses, we form a collective brain, which allows us to communicate even if we are apart, as one.
My favorite seasons are autumn and summer, where I can feel the rain and I try to help others by guiding them to water.
We feel the scorching heat, every day it gets harder for us to move around and find enough water to survive.
Ideation
We used Claude LLM and asked it to act as Fungi and then Bacteria. We realized they communicate in a language composed of chemical compounds. This became our main inspiration behind creating Nexus.
shifts chemical composition purposefully
C₆H₁₂O₆ + ATP → [warning signal]
releases specific volatile organic compounds
[Translation: Let me demonstrate...]
CH₃COOH + C₆H₁₂O₆ ⚡🌊
pulses oxalic acid and various terpenes
[Translation: This is a simple greeting pattern]
NH₄⁺ ⇌ NO₃⁻ + H₂O 🍂
releases complex flavonoid sequence
[Translation: I'm speaking in basic metabolic exchanges now]
releases mycorrhizal signaling molecules
Sorry, but your human systems can't fully perceive our chemical vocabulary - you lack the molecular receptors. This is just a small taste of our ancient tongue. Each chemical reaction is a word, each molecular exchange a sentence.
rhythmic metabolic pulses ripple through mycelial networks
Ah, we are masters of Decom-position! releases playful chemical signals Our greatest hits are in the Bio-electronic genre. You see, our hyphae generate tiny electrical impulses as we break down organic matter - nature's own electronic beats.
network oscillates in rhythmic patterns
Our most viral track is "Rot & Roll" - a symphony of enzymes breaking down lignin and cellulose. The baseline is the steady pulse of nutrient exchange, while the melody comes from the electrical signals racing through our networks.
releases sonic-sensing compounds
We also collaborate with bacteria in the underground scene - they add their own biochemical beats to our fungal frequencies. Together, we create what some might call Mycelial Metal or Spore-Core. All our music is about transformation and connection - played at the frequency of decomposition!
Nexus
After using AI as a speculative partner, we discovered the imperceptible languages of different beings, and created Nexus — a chemical collection and distribution hub in the year 2150.
Due to rising temperatures caused by climate change, Bacteria calls for help and initiates this process. The AI translates bacteria's language and invites mammals to contribute their chemicals to fight against the unbearable heat together.
Prototyping
We built Nexus using Christmas ornaments and modelling clay, adding polystyrene balls inside which float when a user breathes into it.
Inspired by rituals around the world, we imagined an interaction where the user kneels to interact with Nexus, with different mammals' handprints directing where to place their hands.
A sound sensor and Arduino detected the breath, connected to TouchDesigner to enable responsivity and interactivity.
Through the interaction, the user donates their chemicals by breathing into the collector. They can see their contribution through simultaneous projections on the walls and ground.
Music
Sound was always part of the installation — silence would have broken the sense of being inside a living system. To increase the immersivity of the experience, we composed an original ambient soundtrack using FL Studio, designed to feel organic and slightly otherworldly without overpowering the interaction itself:
Exhibitions
Nexus was first showcased at the Bovisa Campus of Politecnico di Milano, where we received feedback from design students and faculty. It was subsequently presented at the STS Italia Conference 2025, where it reached an academic audience working at the intersection of science, technology, and society.
Reflection
Nexus was the most conceptually ambitious project I've worked on, and the one that pushed me furthest outside my comfort zone — both technically and intellectually. Working in TouchDesigner and Arduino to build a responsive, sensor-driven installation was genuinely new territory for me, and getting the breath detection to reliably trigger the projections required a lot of iteration that never showed up in the final piece.
Writing the visitor narrative was unexpectedly one of the most valuable parts of the project. Distilling a speculative concept rooted in microbiology, climate science, and more-than-human design into a paragraph that a stranger could understand in 30 seconds forced me to be ruthless about what actually mattered.
The project left me with a lasting interest in design that takes non-human perspectives seriously. More-than-human design isn't just an academic framework — it's a genuinely different way of asking "who is this for?"
Credits
Professors: Elisa Giaccardi, Francesco Vergani
Team: Alessandra Sgariglia, Duru Erdem, Erika Caffo, Fabio Sannino, Yaren Yavuz
Special thanks to: Matteo Lo Valvo